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Courser X-92 Power Suit All Black Retexture

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Last updated at 18:51, 2 Feb 2016Uploaded at 18:51, 2 Feb 2016

First line of many colour alterations of the courser x-92. If you have any
specific requests, let me know. If I have time, I’ll try to get to them.

I want to do a non institute version, and perhaps add different faction emblems. Not sure yet.
Will eventually combine all retextures into one mod, so you can have multiple versions, if no one else takes care of it first.

Requires the base mod to work. You can get it here.

Instructions:

Install the courser x-92 power suit by nsk13 first, then download mine.
When asked, overwrite the files.

Optional files in case you only want one or the other.

Other Retextures

Black and Red
Red and Black

Taking requests.

Special thanks to DixiePig for the Slooty Vault Jumpsuit
Special thanks to nsk13 for creating the Courser X-92.

The post Courser X-92 Power Suit All Black Retexture appeared first on Fallout 4 mods.


Courser X-92 Power Suit Black and Red Retexture

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First line of many colour alterations of the courser x-92. If you have any
specific requests, let me know. If I have time, I’ll try to get to them.

I want to do a non institute version, and perhaps add different faction emblems. Not sure yet.
Will eventually combine all retextures into one mod, so you can have multiple versions, if no one else takes care of it first.

Requires the base mod to work. You can get it here.

Instructions:

Install the courser x-92 power suit by nsk13 first, then download mine.
When asked, overwrite the files.

Other retextures

X-92 Red and Black
X-92 Black

Special thanks to DixiePig for the Slooty Vault Jumpsuit
Special thanks to nsk13 for creating the Courser X-92.

The post Courser X-92 Power Suit Black and Red Retexture appeared first on Fallout 4 mods.

Tactical Combat Armor

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First, sorry for any english mistakes, is not my native language.

This is a CBBE armor, you will need bodyslide to use this.

PLEASE CHECK THE BUG SECTION BELLOW

– Behind the mod
After some time, i note the power armor have some organic model, and the combat armor have some hard square model, i made this to mix the two styles and try to keep lore friendly, and of course keep the curves of the body visible.
The body mesh is based on CBBE, but the UV and even the polys are very different.
First i was going to make the armor and bodysuit standalone, but now i already have another project in mind, and time to make this, is very limited, so i just made one pack.

– Using the mod
To get it in game use the
Craft in chem station
I strong recommend using Concealed Armors, so you can have more armors and keep the original visual.

– Bugs
First, make sure you know how to install mods and how they work, just the basic, folder structure etc…
I have a glowmap problem since ever, sometimes i don’t have the glow, other times i have… If you have any problems drop a comment and i will try to help you.
NMM are not copying the NIF’s for some unknow reason, to make sure, make a manual install of the mod too.

– Permissions
The same as always, do what you want, just let me know.

– Last
Screenshots are welcome, i am terrible on this…
If you have a request, for a armor or color variation, drop a comment and i will see what i can do, in special armors, inspiration is always welcome.

Thanks!

Thanks to Caliente and CBBE/BS/OS team for making skyrim, FO4 this epic games, i am sure FO4 will last for another decade thanks to you guys/girls.
Huge thanks to BigAndFlabby for making a lot of improves in my ESP.

Not so common programs that i use.
Material editor from ousnius, i recommend if you want to tweak specular etc.

Quixel

The post Tactical Combat Armor appeared first on Fallout 4 mods.

Punky Raiders_A Raider Clothing Overhaul

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Punky Raiders

This mod changes/replces the three main outfits worn by Raiders. Specifically the Road Leathers, Raider Leathers and Long Johns, into something a bit more interesting. I also changed up the sack hoods, recolored them with a few stripes and added colored mohawks and welding goggles to them.

UPDATE
1.1-Adjusted a bgsm, added a new normal map for one of the jackets, touched up a few parts on some textures, changed the jean patch image on the back on the leather jackets, its now closer to the heart of the whole mod package.

And also check out my other mods on my page. I hope you like em! If you do, click the Endorse/Track button. Cheerz!

The post Punky Raiders_A Raider Clothing Overhaul appeared first on Fallout 4 mods.

Courser X-92 Power Suit Black and Green Retexture

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Retexture of the courser S-92.
If you have any specific requests, let me know. If I have time, I’ll try to get to them.

I want to do a non institute version, and perhaps add different faction emblems. Not sure yet.
If you want smaller breasts, you’ll have to use the bodyslider files included in the original mod.
This doesn’t alter the original mesh.
I will consolidate the files into one mod eventually if someone doesn’t do it first.

Requires the base mod to work. You can get it here.

Instructions:

Install the courser x-92 power suit by nsk13 first, then download mine.
When asked, overwrite the files.

Other retextures

X-92 Red and Black
X-92 Black
X-92 Black and Red

Special thanks to DixiePig for the Slooty Vault Jumpsuit
Special thanks to nsk13 for creating the Courser X-92.

The post Courser X-92 Power Suit Black and Green Retexture appeared first on Fallout 4 mods.

Power HD

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Hello All, First time uploading a retexture mod that i made. so if have any problem let me know and i will try to fix it.

What i did here is improve (or atleast doing the best i could for now) of the X-01 and T-51 Power armors,i tried to make them having 200 years old or just stored and suffering from the weather and corrosion.
All the files are 2k since my machine cant handle a nice gameplay with textures higher than that.
i just work with ,mods i can use to play.

im not professional, have that in mind when using this or any of my future (maybe) mods, i like playing more than making mods, abut love use mods, so i decided to give it a try.

i really recommend to use the list of mods bellow to have a more immersive power armor gameplay.

P.A.M.S (recommended the Hydraulic version, its fantastic)
Dilapidated Framesthe best frame i found until now
X-01 Armor Reposition Fix X-01 Armor a fix for the x-01 meshes
Power Armor helmet style the must have for immersion in first person when playing

and Thanks to koojinn for his mod the best mod overhaul out there, that i used some textures to start my mods.

Again sorry for any Bad english, its not my native Language

The post Power HD appeared first on Fallout 4 mods.

CROSS Cybernetics Exo-Frame

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Links to all CROSS projects:
CROSS Outfits and Accessories
CROSS Familiar Eyepatch and Horn
CROSS Pre-War Cybernetics (Required for this mod!)
CROSS Uni Scarf
CROSS Uni Belt
CROSS Cybernetics: Exo-Frame
CROSS Mismatched Eyes: Blind Eyes

™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™

Requires CROSS Pre-War Cybernetics v0.94 or above!

Not-so-dated cybernetics come to the commonwealth! This mod adds a light-weight two-piece Cybernetic Exo-Frame that can be modded with special gadgets that provide unique bonuses and special abilities. Both Upper and Lower armatures can modded to alter their appearance and color to better fit any character.

The Exo-frame is NOT armor, and instead fits over other armors, meaning it can be worn with any armor set in the game.

Legs can be modded to included a ‘linked’ spine that enables full-frame mods, and negates mobility penalties from wearing Power Plated CyberFrames.

Arms can be modded to 9 different visual variations. Both arms, Left, Right. Linked and Unlinked. Pullies on/off. Only ‘linked’ variations enable full-frame mods and help to negate mobility penalties from wearing Power Plated CyberFrames.

™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™

Exo-Frame Armatures and mods can be built at the Cybernetics lab. All gadget mods are built at the Lab and then applied at the armor workbench. visual/color mods can be swapped freely at the armorbench as well.

™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™

This mod rides on the systems from Pre-War Cybernetics. Some ‘full-frame’ gadgets require you to wear both leg and spine supports! That means you need to have the lower exo-frame (legs) connected to either an upper exo-frame (arms) OR the Torso piece from Pre-War Cybernetics.

Arm gadgets that require full body support.
-Grounded Stabilizer -Eliminates all scope sway, and reduces bullet spread by 20% while crouched and not moving. Requires connected spine and leg supports.
-High Impact Reinforcement -Sprinting into enemies can stagger them. Requires connected spine and leg supports, as well as secondary gadget on arm/legs.

Exo-frames can use mods for leg armatures from Pre-war Cybernetics (currently the only way)
-Load bearing 1, 2, and 3, – provides 25, 50, and 100 carryweight.
-HighSpeed Servos – Movespeed increased by 10%. VATS Melee distance increased by 100%.
-Pneumatic Upgrade – Negates 80% of fall damge, and increases Swim Speed by 15%.
-Move assist Actuators – Reduced Sprint cost by 50%
-Low Noise Conversion – Sneaking is 40% quieter, but drains 4 AP per sec while moving.
-High Impact – Sprinting into enemies can stagger them. Required secondary gadget for arms.

™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™

This mod was made with:
NifSkope, assigning materials/textures.
xEdit, making the plugin.
Material Editor, assigning textures via materials.
Outfit studio, by Ousnius, Bodyslide files.

Installation:
link

The post CROSS Cybernetics Exo-Frame appeared first on Fallout 4 mods.

Wearable Deathclaw Head

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BIG GAME HUNTERS, YOUR TIME HAS COME TO SHOW WHAT YOU GOT!
I added a head to a crate outside of vault 111 but to get more you will have to defeat more deathclaws.
The head has about a 1 in 5 chance on a kill so make sure you check that carcass.

This adds a STANDALONE wearable Deathclaw head

✔ Custom Nif
✔ Uses your own deathclaw textures
✔ Custom container and placement
✔ Appears in dead deathclaws

For more mods check out my website

Definitely will be more heads to come

Bugs:
need to add havok physics for dropped item . . . dont drop it yet lol it’ll just sit there in the air

This was made in 3DS Max and exported using the NIF Plugin and configured in NifSkope

The post Wearable Deathclaw Head appeared first on Fallout 4 mods.


WW2 Helmet

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Adds a bad ass WW2 helmet to your wasteland
look for it in a crate outside of vault 111 as seen in the picture

Credit to leo2link for getting permission from earind to port the model

The post WW2 Helmet appeared first on Fallout 4 mods.

Wearable Yao Guai Head

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BIG GAME HUNTERS, YOUR TIME HAS COME TO SHOW WHAT YOU GOT!
No crate this time guys, get out there and kill some bloody beasts to obtain this treasure.
This head will spawn on all yao guai killed here on out so dont forget to check that carcass.

This adds a STANDALONE wearable yao guai head

✔ Custom Nif
✔ Uses your own yao guai textures
✔ Appears in dead yao guai

For more mods check out my website

Definitely will be more heads to come

Bugs:
need to add havok physics for dropped item . . . dont drop it yet lol it’ll just sit there in the air

This was made in 3DS Max and exported using the NIF Plugin and configured in NifSkope

The post Wearable Yao Guai Head appeared first on Fallout 4 mods.

Wasteland fashion

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DESCRIPTION:
This little project brings several outfits into the Commonwealth for a more cowboy/girl/wastelander feel. It started off as a personal project to do something as lore-friendly as possible, but I liked it a lot so thought I could share it.
I’m noob and this is my first time doing something like this for a Bethesda game, so there may be glitches, unexpected clipping and other horrible things. I have tested it quite extensively but if anyone finds anything I’d be happy to hear so I could fix it.
And since I’ve never done mashups before I have initially used assets from other mods. The authors of these mods have graciously allowed me to post my mashups.

The assets were used from the following mods:
Coats – The Bad-Ass Vault Dweller Long Coat by Eferas and cat_woman1989
Scarf – CROSS Uni Scarf by Niero
Tops, shorts and boots textures – Commonwealth Shorts Vanilla-CBBE-JB by Deserter X
Tops, shorts, boots meshes – Simply Clothes for Female by invalidfate

If you like this mod please visit the above folks too and endorse their amazing work, mine would not have been possible without them.

FEATURES:
– 2 female outfits (hats are excluded) craftable under the Rugged outfits and Casual clothing categories in the Armorsmith Workbench (AWKCR)

CURRENT LIMITATIONS:
– Vanilla female only – I’m working on a CBBE version and it will be uploaded in the next few days
– Looks like there will be a Bodyslide support – huge thanks to Ousnius for being awesome and helping fix the issue I had

CURRENT BUGS:
– Not really a bug but a certain light the bottom of the coat has a black line. Its not very visible, but I found no way around it so far.
I don’t care about it, I prefer a long coat. My personal coat mesh is even longer making the line even bigger. If it bothers you too much however, I’m sorry I am not going to change it and I have no knowledge of HOW to change it. Maybe with 3DMax, but that is beyond me right now.
– I you crouch the coats will clip through the ground
– Sometimes if you run your heels will clip with the coats

REQUIREMENTS:
Armor and Weapon Keywords Community Resource (AWKCR) by Valdacil and Gambit77

INSTALLATION:
1. Click
2. Drop the contents of the zip file into your Fallout 4 DATA folder.

FAQ:
Q: What about the hats?
A: The hats+hair were combined in Outfit studio and placed in my game as a single craft-able mesh. Currently the mod the hairs were downloaded from is under moderation review. If it reappears, I will ask for the author’s permission to upload the hats. If they agree I will add the hats.
Unfortunately right now the hair colors of the mesh can’t read your selected hair color, so it will have to be replaced manually to match your hair color. I will not be doing any other hair+hood combinations for Alice hood – it will drive me crazy.

Q: Ballistic weave?
A: I think so. I followed Eli’s tutorial so it should be there. If not let me know.

Q: Can they be used with armour?
A: Yes.

Q: How to get?
A: Craft them on AWKCR workbench

Q: But I’m too lazy to craft
A: console ->
help Alice 4
help Rodeo 4

Q: I don’t use AWKCR and don’t want to use it.
A: I see no harm in using it, it doesn’t add or mess with anything visible in the game other than add a new crafting workbench. I prefer the vanilla crafting system myself so I dont use any mods that change it. AWKCR is safe in this regard and makes a job for modders simply easier. But fair enough, I’ll try adding a version which doesn’t require it.

Q: Will there be a CBBE version
A: Yep, Im working on it, but its very hard to convert properly – lots of clipping and body parts sticking out, and I do not want to release a half-baked product.

Q: Male versions?
A: Yes I will be doing them too

Q: Will there be more outfits?
A: Yes, I have a lot of ideas I just need time

Q: Y so dirty?
A: I like dirty :) But honestly I was going for something that would not feel out of place in the wasteland. I don’t know if I succeeded, you be the judge. Though I am not changing the dirt. There are plenty of great clean outfits here, wouldn’t hurt to have a few dirty ones.

Q: Will there be no midriff version?
A: Yes, Im nearly done with it

Q: Did you mess with the textures? They suck!
A: Lol, tell me about it. I still haven’t figured out how to do proper retexes, so if anyone does a nice retex I’ll be more than happy. Although I would ask it to be sent to me so I could upload it here, since this mod uses assets from other mods. I would recommend using a nice ReShade which could hide imperfections.

Q: The textures on the coat look stretched.
A: Yes I lengthened the coat, it was the only way to do it. It doesnt bother me. If it bothers you too much than Im sorry, Im not changing it. If you want the coat with great textures – Eferas’ is the one to have. I will try to work on the stretching some to bring it to a better shape, but I’m not sure if I will succeed. I would recommend using a nice ReShade which could hide imperfections.

Q: Can you do a compatibility version for mod X… and mod Y…. and mod Z, and A,B,C,D,….?
A: O.O

Q: …..
A: …..

Q: …..?
A: …. Look I barely managed to get them in-game. Anything more is beyond me. Besides I use a minimal number of mods and have no intention of changing that.

PERMISSIONS:
– Please do not re-upload and change without my permission
– Re-texes are more than welcome but please PM them to me so I could upload them here.
– Conversions for any CBBE body shape are very welcome too, heck it would make my life a lot easier. But please send me the files so I could I upload them on this modpage. The reason – same as for retexes – assets used from other mods. To not double the work – I’m doing CBBE curvy.

CREDITS:
Eferas and cat_woman1989 for the coats and their textures
Niero for the scarf mesh
Deserter X for the tops, shorts and boots textures
Invalidfate for the tops, shorts, boots meshes
Dragbody for the tutorial on alpha transparency
Elianora for the tutorial on putting the items into the game
jonwd7 for B.A.E. and nifskope
Ousnius and Caliente for the Outfit studio
Gibbed for F4 gibbed tools
ElminsterAU for the FO4Edit
Bethesda for the great game

The post Wasteland fashion appeared first on Fallout 4 mods.

police Riot armor

Orange Lantern X01 Paint (standalone)

Red Lantern X01 Paint (standalone)

GGPW V 3.2 HD – White Plasma Promo Version

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Gorgeous Glowing Plasma Weapons V 3.2 HD – White Plasma Promo Version by Diranar

This is a Plasma Weapons Retexture and effect Color changer for Fallout 4 – now with NMM Installer and Options

it will change the Plasma Color from Green on all Weapon Parts, Effects, Projectile, Hits and Crits to White.

This is a Custom Retexture of the Plasma Weapons and their Effects with more Details and Glow on the different Weapon Parts for Fallout 4.
New Feature : Now with both working Enviromental Mapping and Glowmaps at the same Time !
Now the Weapons look like i wanted them, that is why this is V3.0.
The Weapon Textures have twice the Vanilla Texture Resolution for more Gorgeousness.

Is is a white only Version of my Main Gorgeous Glowing Plasma Weapons Mod that features eight different available Colors, you can get it here : LINK

I modded this because i like the Plasma Weapons of the Fallout Series since the first part. What i missed first was Glow, then i wanted more Colors. After that i wanted better Details and higher Resolution Textures. The Brew here is the evolution of my Modding Knowledge and my Taste for more and better Details…

I thought that the Vanilla Plasma Weapons lack of different Details, so i remade the Textures and added some Copper, Better Cables, Fabric, different newer Metall and Plasma in different Colors with gloweffect.

This is what the Mod does:

– Overrides Plasma Weapon Textures with White Color, more Copper and Details on Cables, Screws,Fabric,
Metall and new Plasma on different Weapon Parts
– Overrides Plasma Projectile to White Color
– Overrides Weapon Muzzleflash to White Color
– Overrides Weapon Lensflares to White Color
– Overrides Normal Hits to White Color
– Overrides Critical Hits to White Color
– Overrides Plasma Goo Puddle to White Color

This Mod has been Made with the help of :

FO4edit : http://www.nexusmods.com/fallout4/mods/2737/?
Fomod Maker : http://www.nexusmods.com/fallout4/mods/6575/?
Material Editor by Ousnius : http://www.nexusmods.com/fallout4/mods/3635/?
The Mods and Tricks of the Users Mazerious and Nsk13.
Thanks for your help :)

INSTALLATION:

>>>>>The files will override your existing Vanilla Plasma Weapon Textures and Effects, and here’s how to :<<<<<

I Recommend on using a mod Manager like the NexusModManager
You can Choose the Color you want on Installing the Mod with NMM.

MANUAL INSTALLATION:

1. First you need to Copy the Rootfiles :

1.0 copy the included Textures Folder to Steam\SteamApps\common\Fallout 4\Data
1.1 copy the included Materials Folder to Steam\SteamApps\common\Fallout 4\Data
1.2 copy the included Meshes Folder to Steam\SteamApps\common\Fallout 4\Data

2. Then you need to copy the White Color Effect by Opening the White Plasma Effect Folder :

2.0.Copy the included .esp to Steam\SteamApps\common\Fallout 4\Data
2.1.Copy the included Textures Folder to Steam\SteamApps\common\Fallout 4\Data
2.2.Copy the included Meches Folder to Steam\SteamApps\common\Fallout 4\Data
(or just copy the whole Content of the Folder to your Data Directory)

In the End it should look like This and the mod will work correctly [xxx] are Directorys :

[Fallout 4] [Fallout 4]—[Data] [Fallout 4]—[Data]—Glorious_Glowing_Plasma_Weapons_by_Diranar.esp
[Fallout 4]—[Data]—[Materials] [Fallout 4]—[Data]—[Meshes] [Fallout 4]—[Data]—[Textures]

3. Have Fun !

Deinstallation:

If you Use a Mod Manager you can easily deinstall it with a button.

If you want to deinstall the mod manually, this is a quiete complicated mod, and i recommended to us a Mod-Manager, woo…so…:

1.0 Delete this .esp in your Steam\SteamApps\common\Fallout 4\Data

– Glorious_Glowing_Plasma_Weapons_by_Diranar.esp

2.0 Delete any Plasma directory in your

– Steam\SteamApps\common\Fallout 4\Data\textures\weapons and
– Steam\SteamApps\common\Fallout 4\Data\meshes\weapons and
– Steam\SteamApps\common\Fallout 4\Data\materials directory.

3.0 Delete this file in your Steam\SteamApps\common\Fallout 4\Data\meshes\effects\ShaderParticles directory :

– CritPlasmaFXSP.nif

4.0 Delete these files in your Steam\SteamApps\common\Fallout 4\Data\meshes\effects directory :

– AshPilePlasmaGoo.nif
– CritSkeletonFemale.nif , – CritSkeletonWithMeat.nif
– ImpactPlasmaLarge.nif , – ImpactPlasmaPileSplat.nif , – ImpactPlasmaSmall.nif
– MPSPlasmaFlamerSprayFire01.nif , – MPSPlasmaImpactSparks.nif , – MPSPlasmaPileImpacts.nif
– MPSPlasmaPileMist.nif , – MPSPlasmaTrail.nif , – MPSPlasmaWaveImpact.nif , – MuzPlasmaRifle.nif
– PlasmaProjectile01.nif , – PlasmaProjectileSmall.nif

5.0 Delete these files in your Steam\SteamApps\common\Fallout 4\Data\meshes\weapons\Plasma directory :

– FlamerNozzle.nif , – FlamerNozzle_1.nif
– MoldedGrip.nif , – MoldedGrip_1.nif
– PlasmaCell.nif, – PlasmaCell_1.nif , – PlasmaCellMagazine.nif
– PlasmaReceiver.nif, – PlasmaReceiver_1.nif
– RifleStock01.nif , – RifleStock01_1.nif
– RiotGrip.nif, – RiotGrip_1.nif
– ShotgunBarrel.nif , – ShotgunBarrel_1.nif
– SniperBarrel.nif , – SniperBarrel_1.nif
– SniperStock.nif , – SniperStock_1.nif
– SpinBarrel.nif , – SpinBarrel_1.nif

6. Delete this file in your Steam\SteamApps\common\Fallout 4\Data\textures\Decals directory:

– PlasmaSplatter_d.dds

7. Delete this file in your Steam\SteamApps\common\Fallout 4\Data\\textures\effects directory :

– GooPuddle_d.dds

8. Delete these files in your Steam\SteamApps\common\Fallout 4\Data\\effects\gradients directory :

– CritPlasmaGrad.dds
– PlasmaExplosionsGrad.dds , – PlasmaFluidGrad.dds , – Plasmagrad.dds
– PlasmaGrenadeGrad.dds, – PlasmaImpactWaveGrad.dds , – PlasmaThrowerGrad01.dds

… Credits and Thanks …

Thanks to Mazerious, with his Mod i learned to alter Plasma Projectile Color, was allowed to use it in my Mod.
his Mod can be found here : Link
Thanks to Nsk13, with his Courser X-92 Mod i learned to mix Enviromental Maping with Glowmaps.
his Mods can be found here : Link

The post GGPW V 3.2 HD – White Plasma Promo Version appeared first on Fallout 4 mods.


SuperMutantMilkArmor

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I speak only Japanese.
SuperMutantMilkArmor
———————————————————–
Super Mutant用の装備、Super Mutant Milk Armorを追加します。Strongさん用です。
The mod adds “Super Mutant Milk Armor” for Strong.
———————————————————–
●追加されるArmor
●Added Armor Parts:
Super mutant milk gauntlets
Super mutant milk Helmet
Super mutant milk leg armor
Super mutant milk armor

性能は他のSuper mutant用装備と同じくらいです。
Stats is at the same level of other super mutant armors.
———————————————————–
●入手方法
Chemistry stationのUtilityで作れます。
材料は空のミルクボトル(Empty Milk Bottle)、鉄(Steel)、プラスチック(Plastic)、レザー(Leather)です。
●How to get it
Could be crafted under “Utility” section of any Chemistry Station, you will need Empty Milk Bottle, Steel, Plastic and Leather.
———————————————————–
●余談
貴重な日本人モッダー様方のツイートとかを覗き見てメッシュをFO4にぶちこむ方法がわかりました。ありがとうございます。
これがMilk of human kindnessだ、とか言いながらStrongさんに渡してあげてください。
●About the mod
I have learnt of the way to port meshes to Fo4 from a tweet of one of the few Japanese modders, my thanks goes to him.
So tell Strong this is the “Milk of human kindness” and let him wear around!
———————————————————–
親切な方が英語訳を作ってくれました。ありがたく使わせていただきます。
———————————————————–
noparking95さんがyoutubeで紹介してくれました。2:15~

The post SuperMutantMilkArmor appeared first on Fallout 4 mods.

Not Quite Hello Kitty NanoArmor 2.0

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Not Quite Hello Kitty NanoArmor.
No elaborate description. Just a custom textured recolor of Vasstek’s NanoArmor 2.0 (required) for fans of that number one bow-wearing anime kitty. Check the screenshots . . . pictures vs. words and all.

Originally made for my daughter when she asked why there weren’t more cute & pink themed items for the game. I know there are a few others and I do highly recommend them especially the Hello Kitty sniper rifle and combat armor.

Anyway – if you like it, enjoy. If you hate it, ignore it, or download it, assign it to some enemies and shoot at them to your heart’s content.

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Synth Armors and Uniforms – Standalone Mega Pack – C.A.S.T

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SOON : Synths using our armor!
BIG UPDATES : 2.0 => 3D effect replacement for ALL textures (n map editing)
AND new white category added => extra damaged

(it’s at 2:11 in the vid.)

Description:

This mod adds the possibility to craft standalone synth armor and uniforms. This means that it is yours and yours alone. You won’t see any other NPC with it. All you need to do is to get some synth armor and go to a armor workbench to change the looks. At the moment there are 120+ armor variations and 20+ uniform !

Oh and because it uses vanilla meshes it should be compatible with every mesh replacer, cbbe included !

We made use of chrome effects to give the armor diffrent kinds of reflection colors.
I also made use of a another unique technique which I’d like to call “C.A.S.T”.

Normal map have also been edited, so now all textures have UNIQUE 3D effect !

What does C.A.S.T stand for?

C.A.S.T stands for Chrome Area Selection Technique, it is a texturing technique which make
me able to select the color of the chrome/reflection, the power of it, and the area
where i want to place it. Most armor options makes use of this technique.

The amount of reflection and the details depends on the light arounds you.
This means that it can look diffrent with ENB’s and lighting mods.

How does it work?

Armor:

If you go to an armor workbench you will see the category Chrome Color. Here you have
4 options: C.A.S.T White / C.A.S.T Black / Classic White / Classic Black.

Choosing one of those will make a new mod options available with the color you choose to
use. In here you have the options to craft New, Worn, Damaged or Camo
all of this in 7 different reflection colors.

Note: Trying to paint multiple pieces of the same kind (like 2 helmets) can sometimes cause
a bug which doesn’t make the mod menu available. Equipping the armor or
dropping the extra armor pieces will fix this..

What about textures ?

(4K for the armors / 2K for the helmets / 1K specular maps)

4k Textured Uniforms :

For the uniforms there are 3 color options: Full black, Black/White and White/Black.
For each color there are 4 glow options and you can choose to use the Shiny version or the Classic version.

Credits and Team Work :

I would like also to present a new team member : MaaroTakai
His job was to make the standalone version possible by making the plugin and organizing it.
He also helped me with the mod page by making screenshots which I edited.
If you are able to craft everything in game it’s because of his excellent work!

Mine was mostly to work on all the graphics stuff (textures/chrome colors/glow/etc …)
If you have so many colors and textures choices, it is because of me ^^
I also helped testing the plugin to help him fix bugs.

This mod is a perfect example of real team work,
association of differents skills !

Much more will be coming soon, check the updates!

ENJOY !

Want to join the team for future projects?

If you have some skills to share (editing program skills, graphic skills),
Or if you simply want to add your Synth armor textures to this standalone,
feel free to contact us !

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STANDALONE Wasteland Soldier Armor

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Adds:
– Wasteland Soldier Outfit
– Wasteland Soldier Helmet
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How?
type in the console help soldier 0. find the codes with the PAGE UP or PAGE DOWN button and type, Player.additem (code).
Male and female models/mesh are the same.

Future plans.
– adding it to the ingame world as a boss drop.
– Beeing able to upgrade it.
– Adding better inventory models (there are now, but they still have bugs)
– (maybe) different colour variants.

FAQ
Can i use this in my mod?
NO, aske me first.
Can i upload on another site?
NO, ask me first.
Can i use assets from this mod?
NO, ask me first.

Sry for the bad english.
Enjoy !

have a look at all my standalone Weapon/armor mods released !

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Vault 111 Overseer Armor CBBE

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Intro:
This mod adds, what I think might have been, the Vault 111 Overseer’s Armor to the game. It comes in two variants for both Vanilla Male and CBBE Female:

Proto

Roughneck

Each variant also comes with a Visor and Beanie.

*I think I included everything needed for BodySlide. I did build the female version around the basic curvey preset, so don’t be surprised if weirdness happens upon setting your boobs and butts to 11.

Stats:
15 Damage Resistance
15 Energy Resistance
15 Radiation Resistance
Upgradable with Ballistic Weave
30 pound carry-weight bonus

* Unfortunately for those who care, the leg armor is not removeable. I don’t see a need for it.

How to get the armor:
Super immersive, uber realistic, 4K console commands. Type “help overseer 4” and look for the IDs. Or you could just shit in your tower and set it on fire….sorry inside joke.

*Added an optional esp that adds the armor to the Overseer’s Locker. It’s the one in the bedroom next to the Cryolator. Eventually, if it doesn’t cause problems, it will be incorporated into the main files. Just download it and overwrite the original esp for the Proto or Roughneck version.

Plans:
1. Make a Vanilla Female version.
2. Eventually, when the GECK drops, I have plans to add this armor to the skeleton that’s wearing the pipboy at the Vault 111 exit and create a simple, short backstory about the Overseer. It won’t be anything spectacular, just some notes and maybe a holotape if someone will do the voice acting.
3. Steal underpants.
4. Profit.

Translations:
You’re free to translate this and upload it to the Nexus. It’s just a couple names. DO NOT UPLOAD THIS TO ANY OTHER SITE. PERIOD. Pas meme “la confrerie des traducteurs.” Desole, mais, ca, c’est une exclusive pour le Nexus.
Permissions:
If it’s NOT the Proto Vault Suit textures, you are welcome to use the assets in this mod for any non-commercial purpose.

*The postmanbag mesh and base texture, as well as the scarf mesh and base texture, are part of Elianora’s mod Apocalypse Accessories. If you need a postman bag or scarf, go download her mod.

Credits:
Elianora for answering my incessant questions about how to make an armor and get it in-game.
Ounius for Outfit Studio.
Nitronizer for Proto Vault Suit
The FO4Edit team for awesomeness.
The NifSkope team for more awesomeness.
Mr. Rogers for being my neighbor.
Chunk for the truffle shuffle.
My cat, Stink Mao, for forcing me to take lots of breaks and throw paper balls at the wall for him to fetch.
Ecuador por haber dejado entrar en el pais a un pendejo como yo.
Gli SkU per quanto grandi sono.

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